Friday, 9 November 2012

Week One


After taking Introduction to 3D last year, going into second year I knew I wanted to continue down the route of 3D as I thoroughly enjoyed the class. I never for a second thought that 3D was going to be an easy class to take and after the first class this semester my thoughts were confirmed, though even though the class is hard I feel it is worth it as so far I am really enjoying it. 


On the first class we received our tasks for the following 12 weeks, of class. The brief included two assessment in which  we have to completed, the first within the first 6 weeks and the second in the last 6 weeks.

Brief one - Emotive Character Interpretation.
For this brief we are asked to pick one of six children's drawing, and turn it into a more realistic character using Photoshop or Sketchbook Pro. For some help and for a better understanding of what is expected of us we were told to have a look at Dave Devries website, The Monster Engine <http://www.themonsterengine.com/>. On this site we were able to see his interpretation of children's drawings and what he has done using one of the sites to create a character.


 3D Class in the afternoon
The other half of 3D is of course 3DMax, last year I found it difficult but the more you practice the better you become at it. Unfortunately over the summer I will admit I slacked off a bit so forgot most things related to 3DMax. Therefore the first class with 3DMax was a bit intense.

Our first task was to design a human leg on 3DMax, this was a difficult task to complete due to the fact that the computers in the room at times decides to shut down every once in a while. After battling through all the shut downs and playing catch up, I completed my human leg. 

This was the first attempt at creating the leg using planes to match the cylinder to the actual drawing.

Further on in the making of the leg.

Render Image of Leg
Here I have added on some shorts
In this scene I made a body for my legs

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